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GeForce 9800 GX2 vs GeForce GT 1030

Intro

The GeForce 9800 GX2 uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory works at a speed of 1000 MHz on this model. It features 128 SPUs as well as 64 Texture Address Units and 16 Rasterization Operator Units.

Compare those specifications to the GeForce GT 1030, which comes with a GPU core clock speed of 1265 MHz, and 2048 MB of GDDR5 RAM running at 1502 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 9800 GX2 197 Watts
Difference: 167 Watts (557%)

Memory Bandwidth

Theoretically, the GeForce 9800 GX2 should be quite a bit faster than the GeForce GT 1030 overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 78848 (160%)

Texel Rate

The GeForce 9800 GX2 is quite a bit (about 90%) more effective at texture filtering than the GeForce GT 1030. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 36320 (90%)

Pixel Rate

The GeForce GT 1030 will be a small bit (about 5%) faster with regards to AA than the GeForce 9800 GX2, and also able to handle higher resolutions better. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 1040 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce GT 1030

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GT 1030
Manufacturer nVidia nVidia
Year Mar 2008 May 2017
Code Name G92 GP108-300
Memory 512 MB (x2) 2048 MB
Core Speed 600 MHz (x2) 1265 MHz
Memory Speed 2000 MHz (x2) 6008 MHz
Power (Max TDP) 197 watts 30 watts
Bandwidth 128000 MB/sec 49152 MB/sec
Texel Rate 76800 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 64-bit
Fab Process 65 nm 16 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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