Compare any two graphics cards:
VS

GeForce GT 1030 vs Radeon HD 5830

Intro

The GeForce GT 1030 makes use of a 16 nm design. nVidia has clocked the core frequency at 1265 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this specific model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon HD 5830, which uses a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM runs at a speed of 1000 MHz on this model. It features 1120(224x5) SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon HD 5830 175 Watts
Difference: 145 Watts (483%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5830 is 160% faster than the GeForce GT 1030 in general, because of its greater bandwidth. (explain)

Radeon HD 5830 128000 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 78848 (160%)

Texel Rate

The Radeon HD 5830 will be a small bit (about 11%) better at texture filtering than the GeForce GT 1030. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 4320 (11%)

Pixel Rate

The GeForce GT 1030 is quite a bit (about 58%) faster with regards to anti-aliasing than the Radeon HD 5830, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon HD 5830 12800 Mpixels/sec
Difference: 7440 (58%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 1030 Radeon HD 5830
Manufacturer nVidia AMD
Year May 2017 February 25, 2010
Code Name GP108-300 Cypress LE
Memory 2048 MB 1024 MB
Core Speed 1265 MHz 800 MHz
Memory Speed 6008 MHz 4000 MHz
Power (Max TDP) 30 watts 175 watts
Bandwidth 49152 MB/sec 128000 MB/sec
Texel Rate 40480 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 384 1120(224x5)
Texture Mapping Units 32 56
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 64-bit 256-bit
Fab Process 16 nm 40 nm
Transistors 3300 million 2154 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 3.2

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield