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GeForce GT 1030 vs GeForce GTX 295

Intro

The GeForce GT 1030 features a GPU clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 64-bit bus. It also is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 RAM works at a speed of 999 MHz on this specific card. It features 240 SPUs along with 80 Texture Address Units and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce GTX 295 289 Watts
Difference: 259 Watts (863%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 will be 355% quicker than the GeForce GT 1030 overall, because of its higher data rate. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 174624 (355%)

Texel Rate

The GeForce GTX 295 will be much (about 128%) faster with regards to texture filtering than the GeForce GT 1030. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 51680 (128%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 295 is the winner, by far. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 12016 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

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GeForce GTX 295

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 GeForce GTX 295
Manufacturer nVidia nVidia
Year May 2017 January 8, 2009
Code Name GP108-300 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 1265 MHz 576 MHz (x2)
Memory Speed 6008 MHz 1998 MHz (x2)
Power (Max TDP) 30 watts 289 watts
Bandwidth 49152 MB/sec 223776 MB/sec
Texel Rate 40480 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 384 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 16 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 64-bit 448-bit (x2)
Fab Process 16 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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