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GeForce GTX 960 vs Nvidia Titan Xp

Intro

The GeForce GTX 960 has a GPU core clock speed of 1127 MHz, and the 2048 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Nvidia Titan Xp, which comes with core clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X RAM. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 960 7627 points
Difference: 20311 (266%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 656 (426%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Nvidia Titan Xp 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan Xp should be much faster than the GeForce GTX 960 overall. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 448845 (401%)

Texel Rate

The Nvidia Titan Xp will be a lot (approximately 426%) faster with regards to AF than the GeForce GTX 960. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 307552 (426%)

Pixel Rate

If running with high levels of AA is important to you, then the Nvidia Titan Xp is superior to the GeForce GTX 960, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 115808 (321%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year January 2015 April 2017
Code Name GM206 GP102
Memory 2048 MB 12288 MB
Core Speed 1127 MHz 1582 MHz
Memory Speed 7000 MHz 11408 MHz
Power (Max TDP) 120 watts 250 watts
Bandwidth 112000 MB/sec 560845 MB/sec
Texel Rate 72128 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 1024 3840
Texture Mapping Units 64 240
Render Output Units 32 96
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 2940 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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