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GeForce GTX 980 vs Nvidia Titan Xp

Intro

The GeForce GTX 980 features a GPU core clock speed of 1126 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1750 MHz through a 256-bit bus. It also is made up of 2048 Stream Processors, 128 Texture Address Units, and 64 ROPs.

Compare those specs to the Nvidia Titan Xp, which comes with core speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs along with 240 Texture Address Units and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 980 13552 points
Difference: 14386 (106%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
GeForce GTX 980 408 Sol/s
Difference: 402 (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Nvidia Titan Xp 250 Watts
Difference: 85 Watts (52%)

Memory Bandwidth

Performance-wise, the Nvidia Titan Xp should theoretically be quite a bit better than the GeForce GTX 980 in general. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 336845 (150%)

Texel Rate

The Nvidia Titan Xp is a lot (more or less 163%) faster with regards to anisotropic filtering than the GeForce GTX 980. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 235552 (163%)

Pixel Rate

If using a high resolution is important to you, then the Nvidia Titan Xp is a better choice, and very much so. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 79808 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year September 2014 April 2017
Code Name GM204-400 GP102
Memory 4096 MB 12288 MB
Core Speed 1126 MHz 1582 MHz
Memory Speed 7000 MHz 11408 MHz
Power (Max TDP) 165 watts 250 watts
Bandwidth 224000 MB/sec 560845 MB/sec
Texel Rate 144128 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 2048 3840
Texture Mapping Units 128 240
Render Output Units 64 96
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 5200 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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