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GeForce GTX 1080 vs Radeon RX 580

Intro

The GeForce GTX 1080 has a clock frequency of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also makes use of a 256-bit bus, and makes use of a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare those specs to the Radeon RX 580, which features core clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
Radeon RX 580 13630 points
Difference: 8312 (61%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
Radeon RX 580 315 Sol/s
Difference: 238 (76%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 1080 20 Mh/s
Difference: 8 (40%)

Monero Mining Hash Rate

Radeon RX 580 650 h/s
GeForce GTX 1080 475 h/s
Difference: 175 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1080 180 Watts
Radeon RX 580 185 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be much faster than the Radeon RX 580 in general. (explain)

GeForce GTX 1080 327680 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 65536 (25%)

Texel Rate

The GeForce GTX 1080 will be much (approximately 42%) more effective at AF than the Radeon RX 580. (explain)

GeForce GTX 1080 257120 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 76112 (42%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1080 is a better choice, by far. (explain)

GeForce GTX 1080 102848 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 62624 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 Radeon RX 580
Manufacturer nVidia AMD
Year May 2016 April 2017
Code Name GP104-400 Polaris 20
Memory 8192 MB 8192 MB
Core Speed 1607 MHz 1257 MHz
Memory Speed 10008 MHz 8000 MHz
Power (Max TDP) 180 watts 185 watts
Bandwidth 327680 MB/sec 262144 MB/sec
Texel Rate 257120 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 2560 2304
Texture Mapping Units 160 144
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 7200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in one second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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