Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 920M vs Radeon RX 550

Intro

The GeForce 920M features core clock speeds of 954 MHz on the GPU, and 900 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 TAUs and 8 Rasterization Operator Units.

Compare that to the Radeon RX 550, which features core clock speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 512 SPUs as well as 32 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 550 3507 points
GeForce 920M 1180 points
Difference: 2327 (197%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

The Radeon RX 550, in theory, should be a lot faster than the GeForce 920M in general. (explain)

Radeon RX 550 114688 MB/sec
GeForce 920M 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The Radeon RX 550 is a little bit (about 15%) better at AF than the GeForce 920M. (explain)

Radeon RX 550 35200 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 4672 (15%)

Pixel Rate

The Radeon RX 550 is quite a bit (more or less 131%) more effective at anti-aliasing than the GeForce 920M, and also will be able to handle higher resolutions better. (explain)

Radeon RX 550 17600 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 9968 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 920M Radeon RX 550
Manufacturer nVidia AMD
Year March 12 2015 April 2017
Code Name GK208 Polaris 12
Memory 2048 MB 2048 MB
Core Speed 954 MHz 1100 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 50 watts
Bandwidth 14400 MB/sec 114688 MB/sec
Texel Rate 30528 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 32 32
Render Output Units 8 16
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 920M

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield