Compare any two graphics cards:
VS

Geforce GTX 1080 Ti vs Radeon RX 480 4GB

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has clocked the core speed at 1480 MHz. The GDDR5X memory is set to run at a frequency of 1376 MHz on this card. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.

Compare those specifications to the Radeon RX 480 4GB, which has a clock speed of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 443 (166%)

Monero Mining Hash Rate

Radeon RX 480 4GB 800 h/s
Geforce GTX 1080 Ti 510 h/s
Difference: 290 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the Geforce GTX 1080 Ti should be a lot faster than the Radeon RX 480 4GB in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX 480 4GB 229376 MB/sec
Difference: 266240 (116%)

Texel Rate

The Geforce GTX 1080 Ti will be much (approximately 106%) more effective at anisotropic filtering than the Radeon RX 480 4GB. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX 480 4GB 161280 Mtexels/sec
Difference: 170240 (106%)

Pixel Rate

The Geforce GTX 1080 Ti should be a lot (about 263%) faster with regards to full screen anti-aliasing than the Radeon RX 480 4GB, and will be capable of handling higher resolutions better. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 94400 (263%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 1080 Ti Radeon RX 480 4GB
Manufacturer nVidia AMD
Year March 2017 June 2016
Code Name GP102 Polaris 10
Memory 11264 MB 4096 MB
Core Speed 1480 MHz 1120 MHz
Memory Speed 11008 MHz 7000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 495616 MB/sec 229376 MB/sec
Texel Rate 331520 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 3584 2304
Texture Mapping Units 224 144
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield