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Geforce GTX 1080 Ti vs Radeon RX 480

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has clocked the core speed at 1480 MHz. The GDDR5X RAM is set to run at a frequency of 1376 MHz on this specific card. It features 3584 SPUs as well as 224 Texture Address Units and 88 ROPs.

Compare those specifications to the Radeon RX 480, which comes with a clock speed of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and uses a 14 nm design. It is comprised of 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon RX 480 13349 points
Difference: 14280 (107%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon RX 480 280 Sol/s
Difference: 430 (154%)

Monero Mining Hash Rate

Radeon RX 480 800 h/s
Geforce GTX 1080 Ti 510 h/s
Difference: 290 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the Geforce GTX 1080 Ti should be 89% faster than the Radeon RX 480 overall, because of its higher data rate. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX 480 262144 MB/sec
Difference: 233472 (89%)

Texel Rate

The Geforce GTX 1080 Ti is a lot (about 106%) better at texture filtering than the Radeon RX 480. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX 480 161280 Mtexels/sec
Difference: 170240 (106%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 1080 Ti is a better choice, by a large margin. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX 480 35840 Mpixels/sec
Difference: 94400 (263%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon RX 480
Manufacturer nVidia AMD
Year March 2017 June 2016
Code Name GP102 Polaris 10
Memory 11264 MB 8192 MB
Core Speed 1480 MHz 1120 MHz
Memory Speed 11008 MHz 8000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 495616 MB/sec 262144 MB/sec
Texel Rate 331520 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 3584 2304
Texture Mapping Units 224 144
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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