Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon R9 280
IntroThe GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this specific card. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.Compare those specs to the Radeon R9 280, which has a core clock speed of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It is made up of 1792 SPUs, 112 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 280 should in theory be quite a bit faster than the GeForce GTX 1050 Ti overall. (explain)
Texel RateThe Radeon R9 280 will be much (approximately 69%) faster with regards to anisotropic filtering than the GeForce GTX 1050 Ti. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be quite a bit (more or less 38%) better at full screen anti-aliasing than the Radeon R9 280, and should be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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