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GeForce GTX 1050 vs GeForce GTX 980

Intro

The GeForce GTX 1050 has clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs along with 40 TAUs and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 980, which has a clock speed of 1126 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
GeForce GTX 1050 6657 points
Difference: 6895 (104%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 980 165 Watts
Difference: 90 Watts (120%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 980 will be 95% faster than the GeForce GTX 1050 in general, due to its higher bandwidth. (explain)

GeForce GTX 980 224000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 109312 (95%)

Texel Rate

The GeForce GTX 980 should be much (more or less 166%) better at AF than the GeForce GTX 1050. (explain)

GeForce GTX 980 144128 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 89968 (166%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 980 is the winner, by a large margin. (explain)

GeForce GTX 980 72064 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 28736 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 980
Manufacturer nVidia nVidia
Year October 2016 September 2014
Code Name GP107-300 GM204-400
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 1126 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 165 watts
Bandwidth 114688 MB/sec 224000 MB/sec
Texel Rate 54160 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 640 2048
Texture Mapping Units 40 128
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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