Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX Titan Black
IntroThe GeForce GTX 1050 Ti has a core clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.Compare those specs to the GeForce GTX Titan Black, which has a clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan Black, in theory, should be quite a bit faster than the GeForce GTX 1050 Ti overall. (explain)
Texel RateThe GeForce GTX Titan Black should be much (approximately 245%) more effective at AF than the GeForce GTX 1050 Ti. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GTX Titan Black is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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