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GeForce GTX 1050 Ti vs GeForce GTX Titan Black

Intro

The GeForce GTX 1050 Ti has a core clock speed of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX Titan Black, which has a clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 1050 Ti 7734 points
Difference: 3932 (51%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX Titan Black 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

The GeForce GTX Titan Black, in theory, should be quite a bit faster than the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 221312 (193%)

Texel Rate

The GeForce GTX Titan Black should be much (approximately 245%) more effective at AF than the GeForce GTX 1050 Ti. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 151440 (245%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX Titan Black is the winner, though not by far. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 1392 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year October 2016 February 2014
Code Name GP107-400 GK110-430
Memory 4096 MB 6144 MB
Core Speed 1290 MHz 889 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 336000 MB/sec
Texel Rate 61920 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 768 2880
Texture Mapping Units 48 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.4

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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