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GeForce GTX 1050 vs GeForce GTX 960

Intro

The GeForce GTX 1050 comes with a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 TAUs, and 32 ROPs.

Compare all of that to the GeForce GTX 960, which has a clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 1024 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 1050 6657 points
Difference: 970 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 960 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

In theory, the GeForce GTX 1050 will be 2% quicker than the GeForce GTX 960 in general, due to its greater bandwidth. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The GeForce GTX 960 will be much (approximately 33%) faster with regards to anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 17968 (33%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 is a better choice, though not by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 7264 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 960
Manufacturer nVidia nVidia
Year October 2016 January 2015
Code Name GP107-300 GM206
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1127 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 54160 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 640 1024
Texture Mapping Units 40 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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