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GeForce GTX 1050 vs GeForce GTX 960

Intro

The GeForce GTX 1050 features a GPU core clock speed of 1354 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 32 ROPs.

Compare those specs to the GeForce GTX 960, which has a core clock speed of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
GeForce GTX 1050 6657 points
Difference: 970 (15%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 960 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should theoretically be just a bit superior to the GeForce GTX 960 overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The GeForce GTX 960 should be quite a bit (about 33%) better at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 17968 (33%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1050 is superior to the GeForce GTX 960, but it probably won't make a huge difference. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 7264 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 960
Manufacturer nVidia nVidia
Year October 2016 January 2015
Code Name GP107-300 GM206
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1127 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 54160 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 640 1024
Texture Mapping Units 40 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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