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GeForce GTX 1050 Ti vs GeForce GTX 950

Intro

The GeForce GTX 1050 Ti comes with a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX 950, which features core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 950 6536 points
Difference: 1198 (18%)

Zcash Mining Hash Rate

GeForce GTX 950 155 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 17 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 950 90 Watts
Difference: 15 Watts (20%)

Memory Bandwidth

Theoretically, the GeForce GTX 1050 Ti should be a small bit faster than the GeForce GTX 950 in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 8960 (8%)

Texel Rate

The GeForce GTX 1050 Ti should be much (approximately 26%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 12768 (26%)

Pixel Rate

The GeForce GTX 1050 Ti will be much (more or less 26%) more effective at anti-aliasing than the GeForce GTX 950, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 8512 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 950
Manufacturer nVidia nVidia
Year October 2016 August 2015
Code Name GP107-400 GM206
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1024 MHz
Memory Speed 7000 MHz 6608 MHz
Power (Max TDP) 75 watts 90 watts
Bandwidth 114688 MB/sec 105728 MB/sec
Texel Rate 61920 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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