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GeForce GTX 1050 vs GeForce GTX 950M

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this particular card. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

Compare those specifications to the GeForce GTX 950M, which uses a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 memory is set to run at a frequency of 1000 MHz on this model. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 950M 3330 points
Difference: 3327 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 1050 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should theoretically be a lot superior to the GeForce GTX 950M overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 1050 will be a lot (more or less 48%) faster with regards to texture filtering than the GeForce GTX 950M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 17600 (48%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1050 is superior to the GeForce GTX 950M, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 28704 (196%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 950M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 950M
Manufacturer nVidia nVidia
Year October 2016 March 12 2015
Code Name GP107-300 GM107
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 914 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts 55 watts
Bandwidth 114688 MB/sec 32000 MB/sec
Texel Rate 54160 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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