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GeForce 920M vs GeForce GTX 1050 Ti

Intro

The GeForce 920M uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The DDR3 memory runs at a speed of 900 MHz on this card. It features 384 SPUs as well as 32 Texture Address Units and 8 ROPs.

Compare all of that to the GeForce GTX 1050 Ti, which features a core clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce 920M 1180 points
Difference: 6554 (555%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 Ti should in theory be much superior to the GeForce 920M in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce 920M 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The GeForce GTX 1050 Ti is much (about 103%) more effective at anisotropic filtering than the GeForce 920M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 31392 (103%)

Pixel Rate

The GeForce GTX 1050 Ti is a lot (approximately 441%) faster with regards to AA than the GeForce 920M, and able to handle higher resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 33648 (441%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 1050 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year March 12 2015 October 2016
Code Name GK208 GP107-400
Memory 2048 MB 4096 MB
Core Speed 954 MHz 1290 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 75 watts
Bandwidth 14400 MB/sec 114688 MB/sec
Texel Rate 30528 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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