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GeForce GTX 1050 vs GeForce GTX 960M

Intro

The GeForce GTX 1050 features core clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 32 ROPs.

Compare those specifications to the GeForce GTX 960M, which features GPU core speed of 1096 MHz, and 2048 MB of GDDR5 RAM running at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 960M 4350 points
Difference: 2307 (53%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 1050 75 Watts
Difference: 10 Watts (15%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should theoretically be quite a bit better than the GeForce GTX 960M in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 1050 will be a lot (more or less 24%) more effective at anisotropic filtering than the GeForce GTX 960M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 10320 (24%)

Pixel Rate

The GeForce GTX 1050 will be much (about 147%) better at anti-aliasing than the GeForce GTX 960M, and also able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 25792 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 960M
Manufacturer nVidia nVidia
Year October 2016 March 12 2015
Code Name GP107-300 GM107
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1096 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 65 watts
Bandwidth 114688 MB/sec 64000 MB/sec
Texel Rate 54160 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 640 640
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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