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GeForce GTX 1050 Ti vs GeForce GTX 860M

Intro

The GeForce GTX 1050 Ti comes with a clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 860M, which has a clock frequency of 797 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It is made up of 1152 SPUs, 96 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 860M 4340 points
Difference: 3394 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 30 Watts (67%)

Memory Bandwidth

The GeForce GTX 1050 Ti should theoretically be much faster than the GeForce GTX 860M in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 860M is quite a bit (more or less 24%) better at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 860M 76512 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 14592 (24%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 860M, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 28528 (224%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 860M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-400 GM107
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 797 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 45 watts
Bandwidth 114688 MB/sec 64000 MB/sec
Texel Rate 61920 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 48 96
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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