Compare any two graphics cards:
GeForce GTX 1050 vs Radeon R7 M360
IntroThe GeForce GTX 1050 features a clock speed of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It features 640 SPUs, 40 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon R7 M360, which uses a 28 nm design. AMD has clocked the core frequency at 1125 MHz. The DDR3 RAM is set to run at a speed of 1000 MHz on this particular model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the GeForce GTX 1050 should perform much faster than the Radeon R7 M360 overall. (explain)
Texel RateThe GeForce GTX 1050 will be much (approximately 101%) better at texture filtering than the Radeon R7 M360. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 1050 is superior to the Radeon R7 M360, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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