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GeForce GTX 1050 vs Radeon R5 M330

Intro

The GeForce GTX 1050 features a core clock speed of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 TAUs, and 32 ROPs.

Compare all that to the Radeon R5 M330, which makes use of a 28 nm design. AMD has clocked the core speed at 1030 MHz. The DDR3 memory is set to run at a speed of 900 MHz on this specific card. It features 320 SPUs as well as 20 TAUs and 8 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

The GeForce GTX 1050 should theoretically be quite a bit faster than the Radeon R5 M330 overall. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R5 M330 14400 MB/sec
Difference: 100288 (696%)

Texel Rate

The GeForce GTX 1050 should be a lot (about 163%) better at AF than the Radeon R5 M330. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon R5 M330 20600 Mtexels/sec
Difference: 33560 (163%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 is a better choice, and very much so. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R5 M330 8240 Mpixels/sec
Difference: 35088 (426%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R5 M330
Manufacturer nVidia AMD
Year October 2016 2015
Code Name GP107-300 Oland
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1030 MHz
Memory Speed 7000 MHz 1800 MHz
Power (Max TDP) 75 watts (Unknown) watts
Bandwidth 114688 MB/sec 14400 MB/sec
Texel Rate 54160 Mtexels/sec 20600 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 8240 Mpixels/sec
Unified Shaders 640 320
Texture Mapping Units 40 20
Render Output Units 32 8
Bus Type GDDR5 DDR3
Bus Width 128-bit 64-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R5 M330

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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