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GeForce GTX 1050 Ti vs GeForce GTX 850M

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has clocked the core speed at 1290 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all that to the GeForce GTX 850M, which comes with a core clock frequency of 876 MHz and a DDR3 memory speed of 1000 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 850M 3340 points
Difference: 4394 (132%)

Zcash Mining Hash Rate

GeForce GTX 1050 Ti 138 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 89 (182%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 35 Watts (88%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 Ti should in theory be much better than the GeForce GTX 850M in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 1050 Ti will be quite a bit (more or less 77%) better at texture filtering than the GeForce GTX 850M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 26880 (77%)

Pixel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 195%) better at anti-aliasing than the GeForce GTX 850M, and also capable of handling higher resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 27264 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 850M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 850M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-400 GM107
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 876 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts 40 watts
Bandwidth 114688 MB/sec 32000 MB/sec
Texel Rate 61920 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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