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GeForce GTX 1050 vs GeForce GTX 660

Intro

The GeForce GTX 1050 features a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 660, which features GPU clock speed of 980 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 192-bit bus. It also features 960 SPUs, 80 Texture Address Units, and 24 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 660 5063 points
Difference: 1594 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 660 140 Watts
Difference: 65 Watts (87%)

Memory Bandwidth

Performance-wise, the GeForce GTX 660 should theoretically be much better than the GeForce GTX 1050 in general. (explain)

GeForce GTX 660 144192 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 29504 (26%)

Texel Rate

The GeForce GTX 660 will be a lot (approximately 45%) better at texture filtering than the GeForce GTX 1050. (explain)

GeForce GTX 660 78400 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 24240 (45%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 is superior to the GeForce GTX 660, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 19808 (84%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 660

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 660
Manufacturer nVidia nVidia
Year October 2016 September 2012
Code Name GP107-300 GK106
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 980 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 140 watts
Bandwidth 114688 MB/sec 144192 MB/sec
Texel Rate 54160 Mtexels/sec 78400 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 23520 Mpixels/sec
Unified Shaders 640 960
Texture Mapping Units 40 80
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 660

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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