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GeForce GT 640 DDR3 vs GeForce GTX 1050 Ti

Intro

The GeForce GT 640 DDR3 uses a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 memory runs at a frequency of 1782 MHz on this particular model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 1050 Ti, which uses a 14 nm design. nVidia has clocked the core speed at 1290 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this card. It features 768 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GT 640 DDR3 1560 points
Difference: 6174 (396%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 10 Watts (15%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 Ti should theoretically be much superior to the GeForce GT 640 DDR3 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 57664 (101%)

Texel Rate

The GeForce GTX 1050 Ti is much (about 115%) more effective at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 33120 (115%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GT 640 DDR3, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 26880 (187%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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GeForce GTX 1050 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year June 2012 October 2016
Code Name GK107 GP107-400
Memory 2048 MB 4096 MB
Core Speed 900 MHz 1290 MHz
Memory Speed 3564 MHz 7000 MHz
Power (Max TDP) 65 watts 75 watts
Bandwidth 57024 MB/sec 114688 MB/sec
Texel Rate 28800 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 32 48
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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