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GeForce GTX 1050 Ti vs Geforce GTX 690

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this card. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Geforce GTX 690, which features a clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
GeForce GTX 1050 Ti 7734 points
Difference: 5377 (70%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Geforce GTX 690 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be quite a bit superior to the GeForce GTX 1050 Ti overall. (explain)

Geforce GTX 690 384512 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 269824 (235%)

Texel Rate

The Geforce GTX 690 should be quite a bit (about 278%) better at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Geforce GTX 690 234240 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 172320 (278%)

Pixel Rate

The Geforce GTX 690 should be a lot (approximately 42%) more effective at FSAA than the GeForce GTX 1050 Ti, and also should be capable of handling higher screen resolutions more effectively. (explain)

Geforce GTX 690 58560 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 17280 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Geforce GTX 690

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Geforce GTX 690
Manufacturer nVidia nVidia
Year October 2016 April 2012
Code Name GP107-400 GK104
Memory 4096 MB 2048 MB (x2)
Core Speed 1290 MHz 915 MHz (x2)
Memory Speed 7000 MHz 6008 MHz (x2)
Power (Max TDP) 75 watts 300 watts
Bandwidth 114688 MB/sec 384512 MB/sec
Texel Rate 61920 Mtexels/sec 234240 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 58560 Mpixels/sec
Unified Shaders 768 1536 (x2)
Texture Mapping Units 48 128 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Geforce GTX 690

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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