Compare any two graphics cards:
VS

Geforce GTX 680 vs Nvidia Titan X

Intro

The Geforce GTX 680 uses a 28 nm design. nVidia has clocked the core speed at 1006 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this particular model. It features 1536 SPUs along with 128 TAUs and 32 ROPs.

Compare all that to the Nvidia Titan X, which makes use of a 16 nm design. nVidia has set the core speed at 1417 MHz. The GDDR5X memory is set to run at a speed of 1251 MHz on this model. It features 3584 SPUs as well as 224 Texture Address Units and 96 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Nvidia Titan X 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan X should be 156% faster than the Geforce GTX 680 in general, because of its higher bandwidth. (explain)

Nvidia Titan X 491520 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 299264 (156%)

Texel Rate

The Nvidia Titan X will be quite a bit (about 146%) more effective at anisotropic filtering than the Geforce GTX 680. (explain)

Nvidia Titan X 317408 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 188640 (146%)

Pixel Rate

The Nvidia Titan X is much (approximately 323%) more effective at FSAA than the Geforce GTX 680, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Nvidia Titan X 136032 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 103840 (323%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 680 Nvidia Titan X
Manufacturer nVidia nVidia
Year March 2012 August 2016
Code Name GK104 GP102-400
Memory 2048 MB 12288 MB
Core Speed 1006 MHz 1417 MHz
Memory Speed 6008 MHz 10008 MHz
Power (Max TDP) 195 watts 250 watts
Bandwidth 192256 MB/sec 491520 MB/sec
Texel Rate 128768 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 1536 3584
Texture Mapping Units 128 224
Render Output Units 32 96
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 3540 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 680

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield