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GeForce GTX 1060 3GB vs Geforce GTX 760


Intro

The GeForce GTX 1060 3GB comes with core speeds of 1506 MHz on the GPU, and 2000 MHz on the 3072 MB of GDDR5 RAM. It features 1152 SPUs as well as 72 TAUs and 48 ROPs.

Compare all of that to the Geforce GTX 760, which comes with clock speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 1152 SPUs along with 96 TAUs and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 6 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Geforce GTX 760 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

The GeForce GTX 1060 3GB, in theory, should be a little bit faster than the Geforce GTX 760 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 4352 (2%)

Texel Rate

The GeForce GTX 1060 3GB will be just a bit (approximately 15%) better at AF than the Geforce GTX 760. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 14352 (15%)

Pixel Rate

The GeForce GTX 1060 3GB is much (more or less 131%) faster with regards to AA than the Geforce GTX 760, and capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 40928 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Geforce GTX 760

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Geforce GTX 760
Manufacturer nVidia nVidia
Year August 2016 June 2013
Code Name GP106-300 GK104
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 980 MHz
Memory Speed 8000 MHz 6008 MHz
Power (Max TDP) 120 watts 170 watts
Bandwidth 196608 MB/sec 192256 MB/sec
Texel Rate 108432 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1152 1152
Texture Mapping Units 72 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

GeForce GTX 1060 3GB

Geforce GTX 760

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