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GeForce GTX 1060 3GB vs Geforce GTX 760

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has clocked the core speed at 1506 MHz. The GDDR5 RAM runs at a frequency of 2000 MHz on this particular card. It features 1152 SPUs along with 72 TAUs and 48 Rasterization Operator Units.

Compare all that to the Geforce GTX 760, which has core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1152 SPUs along with 96 TAUs and 32 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Geforce GTX 760 170 Watts
Difference: 50 Watts (42%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should theoretically be a little bit superior to the Geforce GTX 760 in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 4352 (2%)

Texel Rate

The GeForce GTX 1060 3GB should be a little bit (approximately 15%) faster with regards to anisotropic filtering than the Geforce GTX 760. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 14352 (15%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 40928 (131%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060 3GB

Geforce GTX 760

Specifications

Display Specifications

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Model GeForce GTX 1060 3GB Geforce GTX 760
Manufacturer nVidia nVidia
Year August 2016 June 2013
Code Name GP106-300 GK104
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 980 MHz
Memory Speed 8000 MHz 6008 MHz
Power (Max TDP) 120 watts 170 watts
Bandwidth 196608 MB/sec 192256 MB/sec
Texel Rate 108432 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 1152 1152
Texture Mapping Units 72 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

GeForce GTX 1060 3GB

Geforce GTX 760

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