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Geforce GTX 690 vs Nvidia Titan X

Intro

The Geforce GTX 690 features a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare that to the Nvidia Titan X, which features a GPU core clock speed of 1417 MHz, and 12288 MB of GDDR5X memory running at 1251 MHz through a 384-bit bus. It also is comprised of 3584 SPUs, 224 TAUs, and 96 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

The Nvidia Titan X should theoretically perform a lot faster than the Geforce GTX 690 in general. (explain)

Nvidia Titan X 491520 MB/sec
Geforce GTX 690 384512 MB/sec
Difference: 107008 (28%)

Texel Rate

The Nvidia Titan X will be quite a bit (about 36%) faster with regards to texture filtering than the Geforce GTX 690. (explain)

Nvidia Titan X 317408 Mtexels/sec
Geforce GTX 690 234240 Mtexels/sec
Difference: 83168 (36%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Nvidia Titan X is the winner, by a large margin. (explain)

Nvidia Titan X 136032 Mpixels/sec
Geforce GTX 690 58560 Mpixels/sec
Difference: 77472 (132%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Nvidia Titan X
Manufacturer nVidia nVidia
Year April 2012 August 2016
Code Name GK104 GP102-400
Memory 2048 MB (x2) 12288 MB
Core Speed 915 MHz (x2) 1417 MHz
Memory Speed 6008 MHz (x2) 10008 MHz
Power (Max TDP) 300 watts 250 watts
Bandwidth 384512 MB/sec 491520 MB/sec
Texel Rate 234240 Mtexels/sec 317408 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 136032 Mpixels/sec
Unified Shaders 1536 (x2) 3584
Texture Mapping Units 128 (x2) 224
Render Output Units 32 (x2) 96
Bus Type GDDR5 GDDR5X
Bus Width 256-bit (x2) 384-bit
Fab Process 28 nm 16 nm
Transistors 3540 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Nvidia Titan X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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