Compare any two graphics cards:
Nvidia Titan X vs Radeon R9 295X2
IntroThe Nvidia Titan X uses a 16 nm design. nVidia has clocked the core frequency at 1417 MHz. The GDDR5X memory is set to run at a speed of 1251 MHz on this particular card. It features 3584 SPUs along with 224 TAUs and 96 ROPs.Compare all of that to the Radeon R9 295X2, which comes with a clock speed of 1018 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit memory bus, and makes use of a 28 nm design. It is comprised of 2816 SPUs, 176 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 295X2 is 30% faster than the Nvidia Titan X in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon R9 295X2 will be a small bit (about 13%) faster with regards to anisotropic filtering than the Nvidia Titan X. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Nvidia Titan X is superior to the Radeon R9 295X2, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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