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GeForce GTX 1060 3GB vs GeForce GTX 950

Intro

The GeForce GTX 1060 3GB comes with a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

Compare those specifications to the GeForce GTX 950, which has core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 135 (87%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
GeForce GTX 950 10 Mh/s
Difference: 9 (90%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 950 6536 points
Difference: 5649 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 30 Watts (33%)

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB is 86% quicker than the GeForce GTX 950 overall, because of its greater bandwidth. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 90880 (86%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (about 121%) more effective at anisotropic filtering than the GeForce GTX 950. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 59280 (121%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (about 121%) better at full screen anti-aliasing than the GeForce GTX 950, and should be able to handle higher resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 39520 (121%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 950
Manufacturer nVidia nVidia
Year August 2016 August 2015
Code Name GP106-300 GM206
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1024 MHz
Memory Speed 8000 MHz 6608 MHz
Power (Max TDP) 120 watts 90 watts
Bandwidth 196608 MB/sec 105728 MB/sec
Texel Rate 108432 Mtexels/sec 49152 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 32768 Mpixels/sec
Unified Shaders 1152 768
Texture Mapping Units 72 48
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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