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GeForce 920M vs GeForce GTX 1060 3GB

Intro

The GeForce 920M has a core clock frequency of 954 MHz and a DDR3 memory speed of 900 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It features 384 SPUs, 32 Texture Address Units, and 8 ROPs.

Compare all that to the GeForce GTX 1060 3GB, which has a clock speed of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 192-bit memory bus, and makes use of a 16 nm design. It features 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce 920M 1180 points
Difference: 11005 (933%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 3GB should theoretically be much superior to the GeForce 920M in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce 920M 14400 MB/sec
Difference: 182208 (1265%)

Texel Rate

The GeForce GTX 1060 3GB will be quite a bit (more or less 255%) more effective at anisotropic filtering than the GeForce 920M. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce 920M 30528 Mtexels/sec
Difference: 77904 (255%)

Pixel Rate

The GeForce GTX 1060 3GB will be a lot (more or less 847%) faster with regards to anti-aliasing than the GeForce 920M, and should be able to handle higher resolutions better. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce 920M 7632 Mpixels/sec
Difference: 64656 (847%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 920M

Amazon.com

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GeForce GTX 1060 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 920M GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year March 12 2015 August 2016
Code Name GK208 GP106-300
Memory 2048 MB 3072 MB
Core Speed 954 MHz 1506 MHz
Memory Speed 1800 MHz 8000 MHz
Power (Max TDP) (Unknown) watts 120 watts
Bandwidth 14400 MB/sec 196608 MB/sec
Texel Rate 30528 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 7632 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 384 1152
Texture Mapping Units 32 72
Render Output Units 8 48
Bus Type DDR3 GDDR5
Bus Width 64-bit 192-bit
Fab Process 28 nm 16 nm
Transistors (Unknown) million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce 920M

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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