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GeForce GTX 1060 vs GeForce GTX 650

Intro

The GeForce GTX 1060 features clock speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.

Compare those specs to the GeForce GTX 650, which features a core clock speed of 1058 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 128-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 650 2263 points
Difference: 10096 (446%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1060 120 Watts
Difference: 56 Watts (88%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 should theoretically be a lot better than the GeForce GTX 650 in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 116608 (146%)

Texel Rate

The GeForce GTX 1060 is quite a bit (about 256%) more effective at texture filtering than the GeForce GTX 650. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 86624 (256%)

Pixel Rate

The GeForce GTX 1060 should be quite a bit (about 327%) more effective at full screen anti-aliasing than the GeForce GTX 650, and capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 55360 (327%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 650

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 650
Manufacturer nVidia nVidia
Year July 2016 September 2012
Code Name GP106-400 GK107
Memory 6144 MB 1024 MB
Core Speed 1506 MHz 1058 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 64 watts
Bandwidth 196608 MB/sec 80000 MB/sec
Texel Rate 120480 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 1280 384
Texture Mapping Units 80 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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