Compare any two graphics cards:
GeForce GTX 1060 vs GeForce GTX 660
IntroThe GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 48 Rasterization Operator Units.Compare those specifications to the GeForce GTX 660, which uses a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this particular model. It features 960 SPUs as well as 80 Texture Address Units and 24 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1060 should in theory be much superior to the GeForce GTX 660 in general. (explain)
Texel RateThe GeForce GTX 1060 should be quite a bit (about 54%) better at anisotropic filtering than the GeForce GTX 660. (explain)
Pixel RateThe GeForce GTX 1060 is much (about 207%) better at FSAA than the GeForce GTX 660, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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