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GeForce GTX 1060 vs GeForce GTX 650 Ti

Intro

The GeForce GTX 1060 has a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also is comprised of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the GeForce GTX 650 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 928 MHz. The GDDR5 RAM works at a speed of 1350 MHz on this card. It features 768 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
GeForce GTX 650 Ti 3434 points
Difference: 8925 (260%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 1060 120 Watts
Difference: 10 Watts (9%)

Memory Bandwidth

The GeForce GTX 1060 should in theory be quite a bit faster than the GeForce GTX 650 Ti in general. (explain)

GeForce GTX 1060 196608 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 110208 (128%)

Texel Rate

The GeForce GTX 1060 should be a lot (more or less 103%) more effective at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 1060 120480 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 61088 (103%)

Pixel Rate

The GeForce GTX 1060 will be quite a bit (about 387%) more effective at full screen anti-aliasing than the GeForce GTX 650 Ti, and should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 57440 (387%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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GeForce GTX 650 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 GeForce GTX 650 Ti
Manufacturer nVidia nVidia
Year July 2016 October 2012
Code Name GP106-400 GK106
Memory 6144 MB 1024 MB
Core Speed 1506 MHz 928 MHz
Memory Speed 8000 MHz 5400 MHz
Power (Max TDP) 120 watts 110 watts
Bandwidth 196608 MB/sec 86400 MB/sec
Texel Rate 120480 Mtexels/sec 59392 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 14848 Mpixels/sec
Unified Shaders 1280 768
Texture Mapping Units 80 64
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

GeForce GTX 650 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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