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GeForce GTX 1080 vs GeForce GTX 980

Intro

The GeForce GTX 1080 features a clock speed of 1607 MHz and a GDDR5X memory speed of 1251 MHz. It also uses a 256-bit memory bus, and makes use of a 16 nm design. It is comprised of 2560 SPUs, 160 Texture Address Units, and 64 ROPs.

Compare those specifications to the GeForce GTX 980, which makes use of a 28 nm design. nVidia has set the core speed at 1126 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this card. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 980 13552 points
Difference: 8390 (62%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 980 408 Sol/s
Difference: 145 (36%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 0 (0%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
GeForce GTX 1080 180 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 will be 46% quicker than the GeForce GTX 980 in general, due to its higher data rate. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 103680 (46%)

Texel Rate

The GeForce GTX 1080 is much (about 78%) better at anisotropic filtering than the GeForce GTX 980. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 112992 (78%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1080 is a better choice, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 980 72064 Mpixels/sec
Difference: 30784 (43%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 980

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 980
Manufacturer nVidia nVidia
Year May 2016 September 2014
Code Name GP104-400 GM204-400
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1126 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 165 watts
Bandwidth 327680 MB/sec 224000 MB/sec
Texel Rate 257120 Mtexels/sec 144128 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 72064 Mpixels/sec
Unified Shaders 2560 2048
Texture Mapping Units 160 128
Render Output Units 64 64
Bus Type GDDR5X GDDR5
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 980

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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