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GeForce GTX 1080 vs GeForce GTX 960

Intro

The GeForce GTX 1080 features core clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X memory. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.

Compare all that to the GeForce GTX 960, which comes with a clock speed of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 960 7627 points
Difference: 14315 (188%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 399 (259%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 9 (82%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
GeForce GTX 1080 180 Watts
Difference: 60 Watts (50%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should in theory be quite a bit better than the GeForce GTX 960 overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 215680 (193%)

Texel Rate

The GeForce GTX 1080 will be much (approximately 256%) more effective at AF than the GeForce GTX 960. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 184992 (256%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 960, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 66784 (185%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 960
Manufacturer nVidia nVidia
Year May 2016 January 2015
Code Name GP104-400 GM206
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 1127 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 120 watts
Bandwidth 327680 MB/sec 112000 MB/sec
Texel Rate 257120 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 2560 1024
Texture Mapping Units 160 64
Render Output Units 64 32
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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