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GeForce GTX 1080 vs GeForce GTX 970


The GeForce GTX 1080 makes use of a 16 nm design. nVidia has set the core frequency at 1607 MHz. The GDDR5X memory works at a speed of 1251 MHz on this specific card. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.

Compare all of that to the GeForce GTX 970, which comes with a core clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

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These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 22050 points
GeForce GTX 970 10869 points
Difference: 11181 (103%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 291 (111%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 1 (5%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 1080 180 Watts
Difference: 35 Watts (24%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1080 should theoretically be much better than the GeForce GTX 970 overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 103680 (46%)

Texel Rate

The GeForce GTX 1080 will be quite a bit (approximately 135%) faster with regards to texture filtering than the GeForce GTX 970. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 147920 (135%)

Pixel Rate

The GeForce GTX 1080 should be much (about 53%) better at full screen anti-aliasing than the GeForce GTX 970, and also capable of handling higher resolutions better. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 970 67200 Mpixels/sec
Difference: 35648 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1080

GeForce GTX 970


Display Specifications

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Model GeForce GTX 1080 GeForce GTX 970
Manufacturer nVidia nVidia
Year May 2016 September 2014
Code Name GP104-400 GM204-200
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 1050 MHz
Memory Speed 10008 MHz 7000 MHz
Power (Max TDP) 180 watts 145 watts
Bandwidth 327680 MB/sec 224000 MB/sec
Texel Rate 257120 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 2560 1664
Texture Mapping Units 160 104
Render Output Units 64 64
Bus Width 256-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 7200 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

GeForce GTX 1080

GeForce GTX 970


3 Responses to “GeForce GTX 1080 vs GeForce GTX 970”
Pee says:

Good good good and so good very good

Gennady says:

GeForce GTX 970 = DirectX 12

Gennady says:

GeForce GTX 970
Render Output Units = 56

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