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GeForce GTX 1080 vs GeForce GTX 850M

Intro

The GeForce GTX 1080 comes with a GPU core speed of 1607 MHz, and the 8192 MB of GDDR5X memory runs at 1251 MHz through a 256-bit bus. It also is made up of 2560 Stream Processors, 160 Texture Address Units, and 64 ROPs.

Compare those specifications to the GeForce GTX 850M, which comes with GPU clock speed of 876 MHz, and 2048 MB of DDR3 RAM set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 850M 3340 points
Difference: 18602 (557%)

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 850M 49 Sol/s
Difference: 504 (1029%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 850M 40 Watts
GeForce GTX 1080 180 Watts
Difference: 140 Watts (350%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be 924% quicker than the GeForce GTX 850M overall, because of its higher bandwidth. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 850M 32000 MB/sec
Difference: 295680 (924%)

Texel Rate

The GeForce GTX 1080 should be a lot (approximately 634%) better at anisotropic filtering than the GeForce GTX 850M. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 850M 35040 Mtexels/sec
Difference: 222080 (634%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1080 is a better choice, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 850M 14016 Mpixels/sec
Difference: 88832 (634%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 850M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 850M
Manufacturer nVidia nVidia
Year May 2016 March 12 2014
Code Name GP104-400 GM107
Memory 8192 MB 2048 MB
Core Speed 1607 MHz 876 MHz
Memory Speed 10008 MHz 2000 MHz
Power (Max TDP) 180 watts 40 watts
Bandwidth 327680 MB/sec 32000 MB/sec
Texel Rate 257120 Mtexels/sec 35040 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 14016 Mpixels/sec
Unified Shaders 2560 640
Texture Mapping Units 160 40
Render Output Units 64 16
Bus Type GDDR5X DDR3
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 850M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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