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GeForce GTX 1080 vs GeForce GTX 860M

Intro

The GeForce GTX 1080 has clock speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X RAM. It features 2560 SPUs along with 160 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 860M, which comes with GPU core speed of 797 MHz, and 4096 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also is comprised of 1152 Stream Processors, 96 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 860M 4340 points
Difference: 17602 (406%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 860M 45 Watts
GeForce GTX 1080 180 Watts
Difference: 135 Watts (300%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be quite a bit faster than the GeForce GTX 860M overall. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 860M 64000 MB/sec
Difference: 263680 (412%)

Texel Rate

The GeForce GTX 1080 is a lot (about 236%) faster with regards to anisotropic filtering than the GeForce GTX 860M. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 860M 76512 Mtexels/sec
Difference: 180608 (236%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1080 is superior to the GeForce GTX 860M, by a large margin. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 860M 12752 Mpixels/sec
Difference: 90096 (707%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1080

Amazon.com

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GeForce GTX 860M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1080 GeForce GTX 860M
Manufacturer nVidia nVidia
Year May 2016 March 12 2014
Code Name GP104-400 GM107
Memory 8192 MB 4096 MB
Core Speed 1607 MHz 797 MHz
Memory Speed 10008 MHz 4000 MHz
Power (Max TDP) 180 watts 45 watts
Bandwidth 327680 MB/sec 64000 MB/sec
Texel Rate 257120 Mtexels/sec 76512 Mtexels/sec
Pixel Rate 102848 Mpixels/sec 12752 Mpixels/sec
Unified Shaders 2560 1152
Texture Mapping Units 160 96
Render Output Units 64 16
Bus Type GDDR5X GDDR5
Bus Width 256-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 7200 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1080

Amazon.com

Check prices at:

GeForce GTX 860M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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