Compare any two graphics cards:
GeForce GT 450 (OEM) vs Radeon R7 M360
IntroThe GeForce GT 450 (OEM) comes with core speeds of 790 MHz on the GPU, and 1000 MHz on the 1536 MB of GDDR5 RAM. It features 144 SPUs as well as 24 TAUs and 24 ROPs.Compare those specifications to the Radeon R7 M360, which uses a 28 nm design. AMD has clocked the core frequency at 1125 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this particular model. It features 384 SPUs along with 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe GeForce GT 450 (OEM), in theory, should perform a lot faster than the Radeon R7 M360 overall. (explain)
Texel RateThe Radeon R7 M360 will be quite a bit (more or less 42%) faster with regards to AF than the GeForce GT 450 (OEM). (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GT 450 (OEM) is superior to the Radeon R7 M360, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!