Compare any two graphics cards:
GeForce 830M vs GeForce 8600 GT 256MB DDR2
IntroThe GeForce 830M uses a 28 nm design. nVidia has clocked the core frequency at 1029 MHz. The DDR3 RAM is set to run at a frequency of 900 MHz on this model. It features 256 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the GeForce 8600 GT 256MB DDR2, which uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The DDR2 memory runs at a frequency of 400 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 830M should theoretically perform just a bit faster than the GeForce 8600 GT 256MB DDR2 in general. (explain)
Texel RateThe GeForce 830M will be quite a bit (more or less 91%) better at texture filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateThe GeForce 830M is a lot (more or less 91%) better at full screen anti-aliasing than the GeForce 8600 GT 256MB DDR2, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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