Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs GeForce GTX 950M

Intro

The GeForce 9800 GT 1GB uses a 65/55 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this particular card. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.

Compare those specifications to the GeForce GTX 950M, which makes use of a 28 nm design. nVidia has set the core speed at 914 MHz. The DDR3 RAM runs at a frequency of 1000 MHz on this card. It features 640 SPUs as well as 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce 9800 GT 1GB 105 Watts
Difference: 50 Watts (91%)

Memory Bandwidth

In theory, the GeForce 9800 GT 1GB should be 80% quicker than the GeForce GTX 950M in general, due to its greater bandwidth. (explain)

GeForce 9800 GT 1GB 57600 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 25600 (80%)

Texel Rate

The GeForce GTX 950M should be a small bit (approximately 9%) more effective at texture filtering than the GeForce 9800 GT 1GB. (explain)

GeForce GTX 950M 36560 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 2960 (9%)

Pixel Rate

The GeForce GTX 950M is much (about 52%) better at full screen anti-aliasing than the GeForce 9800 GT 1GB, and also will be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 950M 14624 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 5024 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 1GB GeForce GTX 950M
Manufacturer nVidia nVidia
Year July 2008 March 12 2015
Code Name G92a/b GM107
Memory 1024 MB 2048 MB
Core Speed 600 MHz 914 MHz
Memory Speed 1800 MHz 2000 MHz
Power (Max TDP) 105 watts 55 watts
Bandwidth 57600 MB/sec 32000 MB/sec
Texel Rate 33600 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 112 640
Texture Mapping Units 56 40
Render Output Units 16 16
Bus Type GDDR3 DDR3
Bus Width 256-bit 128-bit
Fab Process 65/55 nm 28 nm
Transistors 754 million (Unknown) million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield