Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs Radeon R7 M260
IntroThe GeForce 8600 GT 256MB DDR2 comes with a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also makes use of a 128-bit memory bus, and uses a 80 nm design. It is made up of 32 SPUs, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the Radeon R7 M260, which uses a 28 nm design. AMD has set the core speed at 715 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this card. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Radeon R7 M260 should perform a lot faster than the GeForce 8600 GT 256MB DDR2 in general. (explain)
Texel RateThe Radeon R7 M260 should be much (about 99%) more effective at texture filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R7 M260 is superior to the GeForce 8600 GT 256MB DDR2, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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