Compare any two graphics cards:
GeForce 9500 GT 1GB GDDR3 vs GeForce GTX 850M
IntroThe GeForce 9500 GT 1GB GDDR3 comes with a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 128-bit memory bus, and uses a 55 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare those specs to the GeForce GTX 850M, which uses a 28 nm design. nVidia has set the core speed at 876 MHz. The DDR3 memory works at a frequency of 1000 MHz on this specific model. It features 640 SPUs along with 40 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 850M is 25% quicker than the GeForce 9500 GT 1GB GDDR3 in general, because of its higher data rate. (explain)
Texel RateThe GeForce GTX 850M will be much (more or less 298%) faster with regards to AF than the GeForce 9500 GT 1GB GDDR3. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 850M is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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