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GeForce 8800 GTS (G80) 320MB vs GeForce GTX 960M

Intro

The GeForce 8800 GTS (G80) 320MB has a GPU core clock speed of 513 MHz, and the 320 MB of GDDR3 memory is set to run at 792 MHz through a 320-bit bus. It also features 96 Stream Processors, 48 Texture Address Units, and 20 Raster Operation Units.

Compare all of that to the GeForce GTX 960M, which uses a 28 nm design. nVidia has clocked the core speed at 1096 MHz. The GDDR5 RAM is set to run at a frequency of 1000 MHz on this card. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 78 Watts (120%)

Memory Bandwidth

The GeForce GTX 960M should in theory perform a bit faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 640 (1%)

Texel Rate

The GeForce GTX 960M should be much (approximately 78%) more effective at anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 19216 (78%)

Pixel Rate

The GeForce GTX 960M should be much (approximately 71%) better at FSAA than the GeForce 8800 GTS (G80) 320MB, and also capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 7276 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTX 960M
Manufacturer nVidia nVidia
Year Feb 2007 March 12 2015
Code Name G80 GM107
Memory 320 MB 2048 MB
Core Speed 513 MHz 1096 MHz
Memory Speed 1584 MHz 4000 MHz
Power (Max TDP) 143 watts 65 watts
Bandwidth 63360 MB/sec 64000 MB/sec
Texel Rate 24624 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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