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GeForce 8800 GTS (G80) 320MB vs GeForce GTX 960M

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has clocked the core speed at 513 MHz. The GDDR3 RAM works at a frequency of 792 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 20 ROPs.

Compare all of that to the GeForce GTX 960M, which comes with a GPU core clock speed of 1096 MHz, and 2048 MB of GDDR5 RAM set to run at 1000 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce 8800 GTS (G80) 320MB 143 Watts
Difference: 78 Watts (120%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 960M should be 1% faster than the GeForce 8800 GTS (G80) 320MB overall, due to its higher bandwidth. (explain)

GeForce GTX 960M 64000 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 640 (1%)

Texel Rate

The GeForce GTX 960M is quite a bit (approximately 78%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

GeForce GTX 960M 43840 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 19216 (78%)

Pixel Rate

The GeForce GTX 960M is much (about 71%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and also able to handle higher screen resolutions better. (explain)

GeForce GTX 960M 17536 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 7276 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 GTS (G80) 320MB

Amazon.com

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GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce 8800 GTS (G80) 320MB GeForce GTX 960M
Manufacturer nVidia nVidia
Year Feb 2007 March 12 2015
Code Name G80 GM107
Memory 320 MB 2048 MB
Core Speed 513 MHz 1096 MHz
Memory Speed 1584 MHz 4000 MHz
Power (Max TDP) 143 watts 65 watts
Bandwidth 63360 MB/sec 64000 MB/sec
Texel Rate 24624 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 96 640
Texture Mapping Units 48 40
Render Output Units 20 16
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 28 nm
Transistors 681 million (Unknown) million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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