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GeForce GTX 590 vs Radeon R5 M230

Intro

The GeForce GTX 590 makes use of a 40 nm design. nVidia has clocked the core speed at 607 MHz. The GDDR5 memory is set to run at a frequency of 855 MHz on this card. It features 512 SPUs as well as 64 Texture Address Units and 48 ROPs.

Compare those specifications to the Radeon R5 M230, which features GPU core speed of 780 MHz, and 2048 MB of DDR3 memory set to run at 1000 MHz through a 64-bit bus. It also is made up of 320 SPUs, 20 Texture Address Units, and 4 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 590 6680 points
Radeon R5 M230 1281 points
Difference: 5399 (421%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the GeForce GTX 590 should theoretically be quite a bit better than the Radeon R5 M230 overall. (explain)

GeForce GTX 590 328320 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 312320 (1952%)

Texel Rate

The GeForce GTX 590 should be quite a bit (about 398%) faster with regards to texture filtering than the Radeon R5 M230. (explain)

GeForce GTX 590 77696 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 62096 (398%)

Pixel Rate

The GeForce GTX 590 should be much (more or less 1768%) more effective at anti-aliasing than the Radeon R5 M230, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 590 58272 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 55152 (1768%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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Radeon R5 M230

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon R5 M230
Manufacturer nVidia AMD
Year March 2011 2014
Code Name GF110 Jet Pro
Memory 1536 MB (x2) 2048 MB
Core Speed 607 MHz (x2) 780 MHz
Memory Speed 3420 MHz (x2) 2000 MHz
Power (Max TDP) 365 watts (Unknown) watts
Bandwidth 328320 MB/sec 16000 MB/sec
Texel Rate 77696 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 3120 Mpixels/sec
Unified Shaders 512 (x2) 320
Texture Mapping Units 64 (x2) 20
Render Output Units 48 (x2) 4
Bus Type GDDR5 DDR3
Bus Width 384-bit (x2) 64-bit
Fab Process 40 nm 28 nm
Transistors 3000 million (Unknown) million
Bus PCIe 2.0 x16 PCIe 3.0 x8
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon R5 M230

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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