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Radeon R5 M230 vs Radeon R9 295X2

Intro

The Radeon R5 M230 comes with clock speeds of 780 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 320 SPUs along with 20 Texture Address Units and 4 Rasterization Operator Units.

Compare those specs to the Radeon R9 295X2, which makes use of a 28 nm design. AMD has clocked the core frequency at 1018 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific model. It features 2816 SPUs along with 176 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R5 M230 1281 points
Difference: 19924 (1555%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon R9 295X2 should in theory be a lot superior to the Radeon R5 M230 overall. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R5 M230 16000 MB/sec
Difference: 624000 (3900%)

Texel Rate

The Radeon R9 295X2 is quite a bit (about 2197%) better at texture filtering than the Radeon R5 M230. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R5 M230 15600 Mtexels/sec
Difference: 342736 (2197%)

Pixel Rate

The Radeon R9 295X2 is a lot (approximately 4076%) better at AA than the Radeon R5 M230, and also should be able to handle higher screen resolutions more effectively. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R5 M230 3120 Mpixels/sec
Difference: 127184 (4076%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon R5 M230

Amazon.com

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Radeon R9 295X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R5 M230 Radeon R9 295X2
Manufacturer AMD AMD
Year 2014 April 2014
Code Name Jet Pro Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 780 MHz 1018 MHz (x2)
Memory Speed 2000 MHz 5000 MHz (x2)
Power (Max TDP) (Unknown) watts 500 watts
Bandwidth 16000 MB/sec 640000 MB/sec
Texel Rate 15600 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 3120 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 320 2816 (x2)
Texture Mapping Units 20 176 (x2)
Render Output Units 4 64 (x2)
Bus Type DDR3 GDDR5
Bus Width 64-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors (Unknown) million 6200 million
Bus PCIe 3.0 x8 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon R5 M230

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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