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GeForce 940M vs GeForce GTX 980 Ti

Intro

The GeForce 940M makes use of a 28 nm design. nVidia has set the core frequency at 1072 MHz. The DDR3 RAM runs at a speed of 1000 MHz on this specific model. It features 384 SPUs as well as 24 Texture Address Units and 8 ROPs.

Compare those specs to the GeForce GTX 980 Ti, which features a core clock frequency of 1000 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 384-bit memory bus, and uses a 28 nm design. It is comprised of 2816 SPUs, 176 TAUs, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 Ti 17120 points
GeForce 940M 1740 points
Difference: 15380 (884%)

Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically, the GeForce GTX 980 Ti should be quite a bit faster than the GeForce 940M in general. (explain)

GeForce GTX 980 Ti 336000 MB/sec
GeForce 940M 16000 MB/sec
Difference: 320000 (2000%)

Texel Rate

The GeForce GTX 980 Ti is much (about 584%) better at texture filtering than the GeForce 940M. (explain)

GeForce GTX 980 Ti 176000 Mtexels/sec
GeForce 940M 25728 Mtexels/sec
Difference: 150272 (584%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 980 Ti is a better choice, by far. (explain)

GeForce GTX 980 Ti 96000 Mpixels/sec
GeForce 940M 8576 Mpixels/sec
Difference: 87424 (1019%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 940M

Amazon.com

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GeForce GTX 980 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 940M GeForce GTX 980 Ti
Manufacturer nVidia nVidia
Year March 12 2015 June 2015
Code Name GM108 GM200
Memory 2048 MB 6144 MB
Core Speed 1072 MHz 1000 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) (Unknown) watts 250 watts
Bandwidth 16000 MB/sec 336000 MB/sec
Texel Rate 25728 Mtexels/sec 176000 Mtexels/sec
Pixel Rate 8576 Mpixels/sec 96000 Mpixels/sec
Unified Shaders 384 2816
Texture Mapping Units 24 176
Render Output Units 8 96
Bus Type DDR3 GDDR5
Bus Width 64-bit 384-bit
Fab Process 28 nm 28 nm
Transistors (Unknown) million 8000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 940M

Amazon.com

Check prices at:

GeForce GTX 980 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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