Compare any two graphics cards:
GeForce GTS 250 1GB vs Radeon HD 4850 512MB
Intro
The GeForce GTS 250 1GB has a core clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also uses a 256-bit bus, and makes use of a 65/55 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.
Compare those specs to the Radeon HD 4850 512MB, which has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4850 512MB |
|
110 Watts |
| GeForce GTS 250 1GB |
|
145 Watts |
| |
Difference: 35 Watts (32%)
|
|
Memory Bandwidth
Theoretically speaking, the GeForce GTS 250 1GB should be a bit faster than the Radeon HD 4850 512MB in general. (explain)
| GeForce GTS 250 1GB |
|
70400 MB/sec |
| Radeon HD 4850 512MB |
|
63552 MB/sec |
| |
Difference: 6848 (11%)
|
|
Texel Rate
The GeForce GTS 250 1GB will be much (approximately 89%) faster with regards to anisotropic filtering than the Radeon HD 4850 512MB. (
explain)
| GeForce GTS 250 1GB |
|
47232 Mtexels/sec |
| Radeon HD 4850 512MB |
|
25000 Mtexels/sec |
| |
Difference: 22232 (89%)
|
|
Pixel Rate
If running with high levels of AA is important to you, then the GeForce GTS 250 1GB is the winner, though not by far. (
explain)
| GeForce GTS 250 1GB |
|
11808 Mpixels/sec |
| Radeon HD 4850 512MB |
|
10000 Mpixels/sec |
| |
Difference: 1808 (18%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce GTS 250 1GB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 4850 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce GTS 250 1GB |
Radeon HD 4850 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| March 3, 2009 |
Jun 25, 2008 |
| Code Name
| G92a/b |
RV770 PRO |
| Fab Process
| 65/55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 738 MHz |
625 MHz |
| Shader Speed
| 1836 MHz |
(N/A) MHz |
| Memory Speed
| 1100 MHz |
993 MHz |
| Unified Shaders
| 128 |
800(160x5) |
| Texture Mapping Units
| 64 |
40 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.1 |
OpenGL 3.0 |
| Power (Max TDP)
| 145 watts |
110 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 70400 MB/sec |
63552 MB/sec |
| Texel Rate
| 47232 Mtexels/sec |
25000 Mtexels/sec |
| Pixel Rate
| 11808 Mpixels/sec |
10000 Mpixels/sec |
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x.
The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.
Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Comments
One Response to “GeForce GTS 250 1GB vs Radeon HD 4850 512MB”[...] ayuda para elegir vga segun esta comparacion, la 4850 es mas potente, sin embargo la 250 es mas nueva, pero yo apostaria por una 5670, es menos [...]