Compare any two graphics cards:
Radeon HD 3470 256MB vs Radeon HD 5830
IntroThe Radeon HD 3470 256MB comes with a GPU clock speed of 800 MHz, and the 256 MB of DDR2 memory is set to run at 950 MHz through a 128-bit bus. It also features 40(8x5) SPUs, 4 TAUs, and 4 Raster Operation Units.Compare all that to the Radeon HD 5830, which comes with a clock speed of 800 MHz and a GDDR5 memory frequency of 1000 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 1120(224x5) SPUs, 56 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon HD 5830 should be 321% faster than the Radeon HD 3470 256MB in general, because of its higher data rate. (explain)
Texel RateThe Radeon HD 5830 should be much (more or less 1300%) better at anisotropic filtering than the Radeon HD 3470 256MB. (explain)
Pixel RateThe Radeon HD 5830 will be quite a bit (more or less 300%) better at full screen anti-aliasing than the Radeon HD 3470 256MB, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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