Join Us On Facebook

Compare any two graphics cards:
VS

GeForce 9800 GTX+ vs GeForce 9800 GX2

Intro

The GeForce 9800 GTX+ comes with a GPU clock speed of 738 MHz, and the 512 MB of GDDR3 memory runs at 1100 MHz through a 256-bit bus. It also is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all that to the GeForce 9800 GX2, which has a core clock speed of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Left4Dead 2

Settings: Very High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GX2 81 FPS
GeForce 9800 GTX+ 50 FPS
Difference: 31 FPS (62%)

Supreme Commander 2

Settings: High
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GX2 55 FPS
GeForce 9800 GTX+ 34 FPS
Difference: 21 FPS (62%)

GeForce 9800 GX2 wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GX2 wins overall, by 52 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GX2 136 FPS
GeForce 9800 GTX+ 84 FPS
Difference: 52 FPS (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GTX+ 145 Watts
GeForce 9800 GX2 197 Watts
Difference: 52 Watts (36%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 should perform a lot faster than the GeForce 9800 GTX+ in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 57600 (82%)

Texel Rate

The GeForce 9800 GX2 should be much (approximately 63%) more effective at anisotropic filtering than the GeForce 9800 GTX+. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce 9800 GTX+ 47232 Mtexels/sec
Difference: 29568 (63%)

Pixel Rate

The GeForce 9800 GX2 will be quite a bit (about 63%) more effective at anti-aliasing than the GeForce 9800 GTX+, and capable of handling higher resolutions more effectively. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 7392 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

GeForce 9800 GX2

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ GeForce 9800 GX2
Manufacturer nVidia nVidia
Year July 2008 Mar 2008
Code Name G92b G92
Fab Process 55 nm 65 nm
Bus PCIe x16 2.0 PCIe x16 2.0
Memory 512 MB 512 MB (x2)
Core Speed 738 MHz 600 MHz (x2)
Shader Speed 1836 MHz 1500 MHz (x2)
Memory Speed 1100 MHz 1000 MHz (x2)
Unified Shaders 128 128 (x2)
Texture Mapping Units 64 64 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit (x2)
DirectX Version DirectX 10 DirectX 10
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 145 watts 197 watts
Shader Model 4.0 4.0
Bandwidth 70400 MB/sec 128000 MB/sec
Texel Rate 47232 Mtexels/sec 76800 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 19200 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Facebook Activity

Comments

Be the first to leave a comment!

Your email address will not be published.


You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Spam Protection by WP-SpamFree